Having played a steadily increasing number of titles with similar foundations and design influences on the Nintendo Switch, this puts Fall of Light at somewhat of a disadvantage. What does this all have to do with Fall of Light: Darkest Edition? This isometric perspective action-based Role-playing game certainly has its own unique flair, possessing some unexpected mechanics and novel narrative twists, but it falters in its execution of some fundamentals in a way that damages the entire experience. In other words, there is a difference between succeeding at making a Souls-like title, and attempting to make one. Taking the committal attack animations, limited healing, and grimy aesthetic influence is one thing, but choosing not to refine these concepts can separate a great game from an average one. While some, like Salt and Sanctuary, manage to blend these mechanics into a Metroidvania overworld with numerous looping paths and unique traversal mechanics, others go for a more direct, dare I say, soulless approach. For better or worse, the punishing damage and stringent stamina management of the Dark Souls series has bled into a number of independent titles. There are times when I am amazed by FromSoftware’s influence on the Role-playing genre.
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